![]() Then when I went back to Character Animator, the standard CamTwist choice didn't work but the CamTwist 2VUY option did indeed work for me as well! The image looks great and it tracks my face quite well! Then I created a button in CamTwist, selected the camera and made it "live" in CamTwist's Program view. Then using the CamTwist software (version 3.4.3), I went to it's preferences and under Video Devices & selected my Blackmagic Thunderbolt hardware and chose 1920x1080 1080i - Uncompressed 8-bit YUV 4:2:2 for format and (curiously) 29.97 for the frame rate. This allowed the Blackmagic Media Express capture software to see the camera's image. Then using the Blackmagic Desktop Video setup in the Mac's system preferences, I chose HDMI input and set all "video standard" settings to 1080i 59.94 (on HDMI output as well as the video standard for Final Cut Pro X further down in the menu options it's Pixel format was 8-bit YUV 4:2:2 but I'm guessing none of that factored in to CA working). I experimented for several hours and what finally worked was setting the camcorder for "1080i 60p". Though Character Animator would see the Blackmagic hardware option in the dropdown menu, it just said "waiting on camera" when selected with no image. ![]() I used a Mini HDMI ( not micro HDMI) cable and ran that into a Blackmagic Intensity Extreme Thunderbolt interface (driver version 11.5). I tried an older GoPro Hero 2, my Canon DSLR, and what finally worked was my little Canon VIXIA HF R400 camcorder. ![]() I use an external monitor with my MacBook typically closed under my desk so I was hoping to use a different camera that I already own. I have a MacBook Pro early 2018 currently running 10.14.6 Mojave. My equpiment/signal chain is probably pretty unsual but hopefully this post will help someone trying to do a similar thing in the future. I too was able to get CamTwist working! Although it took quite a bit of experimentation and trying of different settings, I finally got it working with the below settings.
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